The 3D artwork was inspired by Polygon Runway on youtube.
Isometric 3D Lighthouse and boat made by Benjamin Boulet-Bendezu
Blocking of the scene was pretty straightforward. I wanted to do a low poly scene from the start, already giving me a good idea from the start of what the scene will look like in the end.
Subdivided only the surface of the water and added a displace modifier to simulate troubled waters.
At this point, I added small details into the scene like starfish or a buoy. Also, with advice, I created a lighthouse "bulb" to make it more life accurate.
A more blue-ish tone was added to make it more "ocean-vibe" than "swampy" with the previous green-ish. A slight fog and a 3 light system was added for the final render.